Switching from a closed development process to open source: making the code available as GPL and the art content available as CC-BY-SA, and encouraging external contributions. We've been working on 0 A.D. in our free time for years, and now we want to show what we've achieved and make it easier for more people to get involved.
0 A.D. is a very complex and ambitious project. A lot of work has been put into it, but a lot remains to be done. We're not releasing a playable game – you'll have to wait until much later if that's what you're interested in. There are plenty of major missing features and bugs and rough edges. We're releasing this as a work-in-progress, pre-alpha project, aimed at developers who might be interested in this kind of thing, in the hope of sharing resources with a community that would otherwise be excluded from our development process.
This is an experimental step and we don't quite know what's going to work best, so we're going to move carefully and try to adapt based on experience. This document describes our current plans; feedback will be appreciated! Contact us on our forums, or #wfg on QuakeNet IRC.
0 A.D. Open Source Release
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